3/1/2023 0 Comments Morrowind xe sky variations![]() Distant static texture memory use: 5 MB Distant static textures loaded, 650 textures Shader chain replaces standard Morrowind sun glare Post shader Data Files\shaders\XEshaders\Bloom Fine.fx loaded Post shader Data Files\shaders\XEshaders\Sunshafts.fx loaded Post shader Data Files\shaders\XEshaders\Underwater Effects.fx loaded ![]() ![]() Post shader Data Files\shaders\XEshaders\SSAO Fast.fx loaded ![]() CreateD3DWrapper calling Direct3DCreate9 MgeXE.log (second half appears after message on game screen) MGE XE 0.11.6 MGE XE's Executable installer (includes MWSE 2.1) Load Order according to Morrowind's Launcher (Data Files): Bloodmoon.esm !! Required distant statics files are missing, regeneration required - distantland/version" Check mgeXE.log for details.Īt that time, the log is appended with the final comment: > Distant Land init statics ![]() MGE XE's Distant Land Generator Wizard completes with no errors however, while playing the game, a message appears on screen: MGE XE serious error condition. I must have deselected the Windowed Mode by mistake. MGE XE wants both Windowed Mode and Borderless Window control options activated. I'm not sure if this is a problem, if there is anything I should do, or if it is safe to continue playing? Any thoughts?Īdd: It seems to happen after alt-tabbing the game (Borderless Window via MGE XE and native HD resolution). ![]()
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